The demo of Siren: New translation is available since a few hours on the japanese PSN store, and KurowaSan from the NeoGAF forum recorded this nice video, showing a dark and rather frightening game.
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All comments (25)
However, I hated the heavy grainy look, very annoying.
The graphics was good, but so damn dark.
The melee was cool, and the shooting was good as well, auto-aim when the enemy gets close, can even go into FPS mode.
But the camera controlling was lame.
This isnt a game I would buy because my 2008 list is stacked up with many titles, but I could see a horror fan liking this.
PS. The demo is very short, and I mean very.
Can't w8 thx!
Directed to Siren Niche of a niche fans. Nothing to look much up to.
@Mikeey_kakashi: HD Remake...
Or was Siren in America to start with?
Or was Siren in America to start with?
no it's not set in America - it's an american film-crew in Japan
Now I'm hyped about this remake and I will probably pick it up, hopefully I got the BALLZ to finish it this time
Now I'm hyped about this remake and I will probably pick it up, hopefully I got the BALLZ to finish it this time
A. camera control - movement feels very archaic thanks to all movement been mapped to the left stick. the game feels like it should control like splinter cell (since its essentially a horror stealth game at its core where avoiding combat is better then looking for a fight) the only camera control outside of the usual view is pretty clunky FPS view.
B. the overall darkness of the game. im all for conveying a sense of dread with dark environments, hell, i've been a fan of silent hill for years. but this is too much, it looks great when your casting dynamic shadows across the environment every which way, but you genuinely cant see shit. the first time i played i almost walked right into the first woman you come across it was so dark.
other then those the game plays great imo. looks good. sounds good. and animation wise is awesome. seeing a screaming jap chick stumble to her knees after shooting her only for her to get right back up in one continous fluid motion is pretty cool. makes them seem far more real. not to mention the diversity in character models. makes a change from zombie model #1 appearing 1,000 times in the first half hour...lol
btw, tha graphic is too jaggy which I cannot not accept. and the demo is too short.
Very atmospheric and although it seems very linear, it does bring that sense of tension pretty well. Hope this doesn't end up being a 5 hours SP game or something, and I might pick this one up.
Can't w8 thx!