Pandemic released this long video of Mercenaries 2: World in Flames showing the different way to play the same mission with each of the three characters in the game. Looks like the delay was very beneficial there, the framerate seems much better, with only a tad too much tearing.
All comments (33)
But too much brownish... that time of the day lasts a few minutes in real life! I want to see blue skies in videogames, dammit!
does look good tho, they need to work on that framerate and screentearing tho...it was terrible.
This looks like it is going to be a lot of fun for quite a while....
Visuals are great (considering all the destruction)
Gameplay is spot on!
...
I don't really care about the rest!!!
Bring it on!
To be honest, i'm abit disappointed. The levels are pretty empty and uninspiring..they didnt show the destructablity properly of everything lik ewe saw a few trailers back.
Alot more work needs to going into the framerate and AI too.
you can complete the objective 3 different ways
overkill is the best way, just don't care and do as much blowing up as possible
sweeet!
some like doing it sneakily, some like blowing everything sky high and causing as much destruction as possible
i guess the game might be short and this way you can create alot of replayability. I can see achievements for each seperate class
As for the game, it's shaping up nicely actually...looks like loads of fun! I worry about the draw distance which isn't very apparent in this vid, but the previous vids I've seen show immense pop-in. Lets hope this one comes out well polished!
the game looks nice anyways, i just thought it was funny in the vid how the voice over said "now helicopters don't usually stand around waiting for you like that, i guess he didn't see him." no hiding that A.I stupidity mr director!
Maybe because they want to blow things up in a game that's created around the concept of blowing things up.
Why are we getting these kind of obvious faults in next gen games?