GSY REVIEW | PS4
Thursday, April 25, 2019 | 2:01 PM
We reviewed Days Gone
Our verdict (EN)
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Our verdict (FR)
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Breaker fight (4K)
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No Freaking Out (4K)
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Horde of the Rings (4K)
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Landscapes #2 (4K)
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A Read Dead Vibe (4K)
Download: MP4 HD
About the game

- Days Gone
- PS4
- Published by Sony Computer En...
- Developed by Bend Studio
- French release: Available
- US release: Available
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All comments
Page 1 2 >>The best thing about Days Gone? It's finally out, so Sony can start talking about TLoU Part II in next few months.
Even Jim Sterling is saying it's not that good.
IGN 6.5
Easy Allies 7.5
Ah well, I'll decide for myself tomorrow when I have it in hand.
Thanks for the review, videos and images. If you don't mind a few notes about the review:
"The trust system works well" - What is this system and what does it do?
"Excellent use of the touch pad for once" - Could you expand on this?
This part is some criticism:
"Not as powerful as TLOU in terms of story"
Not fair to use this as a negative point. Specially since this could be used against 99% of all games. Then there's the fact that TLoU is a very linear Story-Driven game, while Days Gone is an Action Open-World game, I understand that it shares a lot of elements with it, like crafting and zombies, but they are very different games aiming for different gameplay experiences.
Just the fact that you have a partner to enhance and progress character development for TLoU makes it unfair to compare the two. Same if you were to compare Days Gone with God of War (2018), that type of dynamic between two main characters really elevates the story and the characters to a whole new level than if only relying on one main character - if both are done properly.
This type of negative point could be used against all games, for example: Sekiro is not as emotionally impactful as Journey, TLoU does not have as great gameplay and gameplay diversity as Grand Theft Auto 5, side quests in Days Gone aren't as great as those in The Witcher 3: Wild Hunt, and so on.
I wrote this not to detract from the review, but because that negative point stood out like a sore thumb in an otherwise very interesting bullet points section.
Touchpad allows quick access to the game's menu. Swipe right and you display the map, swipe down and you reach the skill menu, etc.
The trust system is something they came up with to give you an incentive to help the different camps' leaders. They won't sell you their most interesting equipment unless they trust you, so you need to build up that trust by doing missions for them. It works well in this world, it seems pretty realistic to me as Deacon also has a reason to give them a hand. It's nothing more though.
PS : I would never ever qualify a Rockstar Games title as great when it comes to gameplay. To me, they're even the worst in the department...
I don't want to argue - even though it is what I'm doing in a way - and I agree they share a lot of stuff, but not in the story department, with the very big ass caveat that I haven't played Days Gone, so you know significantly more than me about that.
Still, I never got the impression that Days Gone was going for a TLoU type of story telling, at least not from the trailers, gameplay videos, articles or interviews with Bend Studio's developers.
Since I haven't played the game, I could be very wrong, but nothing up to the game's release gave me that impression. The closest connection with TLoU were some gaming press people complaining most PS4 exclusives were copying elements of TLoU, like being more gritty and serious in tone, as well as God of War (2018) having you journey with a young partner.
Anyway, I will take your word on it until I play and get to judge it for myself. I also don't want to seem like I'm trying to defend Days Gone, after the first trailer, everything else they showed always seemed very generic with the exception of the zombie horde system. It has a MetaCritic score of 72 (from 77 Critics) at the moment, so that says a lot about the game. Not bad, but not great either.
I can't believe how they pulled it off in the visual dept on Unreal Engine 4 with it also being a fairly ambitious open world game. And they still managed to hit that sweet spot of native 1080p on standard PS4 too although the performance on the console stutters here and there.
It does snow better than RDR2
5/10 from Gamespot
https://www.gamespot.com/reviews/days-gone-review-...
6.5/10 from IGN
https://www.ign.com/articles/2019/04/25/days-gone-...
6/10 from TheSixthAxis
https://www.thesixthaxis.com/2019/04/25/days-gone-...
Eurogamer - "a shallow copy of many better open-world action games"
https://www.eurogamer.net/articles/2019-04-25-days...
https://www.eurogamer.net/articles/digitalfoundry-...
so far no mention of a leap over Red Dead 2. still doesn't look bad for a UE4 title.
apart from it lacking substance and narrative direction. everything else seems pretty decently well crafted. much of what I've gathered it received the same criticisms as Ryse and the Order 1886.
I'm off to watch the DF tech video of Days Gone.
https://www.eurogamer.net/articles/digitalfoundry-...
so far no mention of a leap over Red Dead 2. still doesn't look bad for a UE4 title.
Wow, the breaker looks as generic as possible. No creativity at all in his design.
no need to bend over, the check payments are cancelled after the reviews.